The Outer Worlds: A Meaningless RPG

Audio-only version of a podcast: https://duckracy.com/podcast/the-outer-worlds-a-meaningless-rpg/

Sometimes there are characters in video games that make you care for them. Sometimes characters are there just to establish that this thing you are about to dispose of - was a humanoid. But what happens if the characters you were supposed to root for are but a bare shell of a character? And what happens if the game was supposed to be a story-rich? I would consider it a disaster. Maybe I am in the wrong here but maybe not. Let's dive in the wonderful world of the character development of the Outer Worlds and try to figure it out.

This Episode became possible thanks to beautiful patrons:

  • Maccrocgaming

  • Nathan Neumeister

  • VauseKV

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP

Soulless creations Vs Games with soul. Guess which one is better

All right. Time for us all to get on the same level of terminology. Sometimes I say that the game is soulless and it can't be judged appropriately. Yes, some games have nothing but a dream of a big corporation for a profit. Some games are designed like the soulless meat-grinder that can decide who is the very best of them all, and some games are full of soul.

Where is this thing come from? How do we catch it? I have no idea really. All I know is that you can have a game with a soul. But how can one do that - that's the question for this episode.

This Episode became possible thanks to beautiful patrons:

  • Maccrocgaming

  • Nathan Neumeister

  • VauseKV

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP

Doom 3: How to make a solid game bad

Usually people try and make the best they can do. At least we all hope people try to strive for greatness. Not a lot of people try to make bad things, not a lot of developers try to make bad games. But bad games happen. And sometimes bad games happen with some of the absolute best and most known and loved franchises. And Doom 3 was one of those games.

How did this happen? How is it even legal? Who are we going to blame for that? All of those questions are not going to be answered in this episode, but we're going to dig through some of the most troublesome problems Doom 3 has.

And yes, we are going to mention shotgun. Hop in.

This Episode became possible thanks to beautiful patrons:

  • Maccrocgaming

  • Nathan Neumeister

  • VauseKV

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP

Omikron: the Nomad Soul: Everyone sucks in the beginning

Remember that time when I told you that you're going to suck when you begin? No? Well, here's the link:

https://duckracy.com/podcast/you-are-going-to-suck-when-you-begin/

Now you know. Back when I made this episode, I didn't play Omikron: the Nomad Soul. I didn't know that perfect example of the first ever project where everything you wanted to create meets harsh reality and you get the realization, that your first project is not the best thing to ever hit the universe, but a monstrosity, that you desperately tried to make alive. And after that - if you go on and learn and create more projects, develop skill and improve, you can repeat Quantic Dream's way: from Omicron to Detroit.

But you also have to be famous or rich enough to make people write articles about your games. But that's easy, right?

 

This Episode became possible thanks to beautiful patrons:

  • Tomas Høgemark

  • Nathan Neumeister

  • VauseKV

 

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP

Saints Row 4, Quake 2: power fantasy doesn't always work

That was not an easy episode to make and I know that I took a lot of time to make it but I hope that it's all worth it in the end.

This time we get to the bottom of the power fantasy trope and we contemplate how bad is the power fantasy for the interactive media. Because I suppose it's not bad at all. It has its merit and doesn't deserve to be automatically shunned for being a power fantasy alone.

After all, what is fantasy without power in it?

This Episode became possible thanks to beautiful patrons:

  • Tomas Høgemark

  • Nathan Neumeister

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP

Follow-up episode where we right our wrongs.

Sometimes it is good to stop what you're doing and look back. To rethink something and to admit that things have changed, you might have changed and your perspective changed. This is the episode where we do just that: we try and make things right. I talk about 3 major episodes in history of Duck in Games podcast:

1. Gamers who play games The anniversary 50-th episode of Duck in Games podcast

2. In space no one can hear you being bored The episode about Alien: Isolation

3. The first ever episode of Duck in games. Yes, we have come a long way.

And we take some time to correct most of the things that went wrong in those episodes. Or maybe just reinforce the statements with new knowledge we gained through the experience. Tune in to find out!

This Episode became possible thanks to beautiful patrons:

  • Tomas Høgemark

  • Nathan Neumeister

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP

Ion Fury: When games are done with passion

You know sometimes the games are done with best practices in mind, with some experience and with some thoughts about making the most marketable products, but sometimes there are games like Doom, like Carmageddon, like Ion Fury, games that are just made to bring fun to the creators and people like them. The creators had an idea of the game they wanted to play and they proceeded creating said game. Which was... a success! I am convinced that Ion Fury is the fourth classic Build Engine game. Listen to find out more or - even better - go get yourself Ion Fury and play it!

This Episode became possible thanks to beautiful patrons:

  • Heather Welch

  • Tomas Høgemark

  • Nathan Neumeister

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP

Duck in Games 39: Year in games. Duck version

Yeah. It's that one most wonderful time of the year when we all sit around and contemplate what the hell had happened. And this time it's not just me asking myself "what the hell was that" but everyone who survived the year. Was it that bad really though? I don't know. We had some good games and some pretty bad ones. But most importantly we had some time to play them (not me though I was working day job). And I hope that we have become more content with what we have and what we achieved. I wish you all to survive the upcoming year and have more interesting games in your life as well as more time to play them.

And you heard that right: Duck in Games is now part of Geeks Rising network. I am happy as Duck about it.

This Episode became possible thanks to beautiful patrons:

  • Heather Welch

  • Tomas Høgemark

  • Nathan Neumeister

Have fun, have a good time, come around to say hi. Throw me a mail to MrAngryDucky(at)duckracy.com if you want to share your own thoughts, and don’t forget to leave feedback. And if you have suggestions on what should I check out next – suggest them in your mail or in the Discord: https://discord.gg/BVGJGxP