Public defense attorney Freeman Faust joins us to talk about something we have all dealt with, whether we’ve thought about it or not: Social Contract. The agreements, whether explicit or implicit, define what behaviors are expected and acceptable in a group of any size. When these contracts are breached, when expectations do not line up, people tend to get upset. By talking together and clearly establishing a contract before playing, the group will hopefully be able endure for longer and keep players happier. Episode #156 of the Misdirected Mark Podcast does a good job of breaking down a gaming social contract into the logistics of getting a group together and the campaign framework, which guides the story and playstyle of the game.
For your downloading pleasure, Freeman drafted an actual social contract, containing many of the topics that your tables social contract might include that you can force your players to sign. Remember, it’s not legally binding unless you have it stamped by a notary.
The Free RPG Society: Rewind: Temporal Tales is a pay-what-you-want RPG that handles time looping stories like Groundhogs Day. It’s written primarily for one player and one GM and works very well for that. It also has suggesting for using an oracle mechanic for solo play, though I didn’t find that very satisfying. Look for a full a review on the Geeks Rising blog.