BSP-031: I'm Never Live Streaming on YouTube Again!!!

00:00 - Intro
00:52 - Live Streaming my Podcast on Facebook
02:00 - Beats Headphones Have Ruined the Headphone Market!!!
05:55 - Conspiracy: YouTube Drama
07:43 - Top 7 YouTubers
10:38 - New Resident Evil Film
11:35 - New Bad Santa 2 Trailer
13:20 - New X-Files!?
14:23 - Soylent & Coffee Drink
14:55 - Hulu Ending Free Service
15:51 - Comcast is Getting SUED!!!
16:24 - Rush A Farewell to Kings
16:43 - Plans for Future of this Podcast
17:50 - Why I Will Never Live Stream on YouTube Again!!!
23:40 - Throwback Clip (Warning: Explicit Content)
29:29 - Outro

On episode 31 of The BSP, I talk at length about my search for bluetooth headphones in order to be prepared for the iPhone 7 and how this search ultimately led me to the realization that Beats Headphones have absolutely RUINED the headphone marketplace.

I then talk about a conspiracy I came up with regarding all the youtube drama that has been plaguing the site over the last year, and how I think that it’s fake and essentially a new form of collaboration to help boost watch time/ad revenue.

Immediately following this, I share my top 7 youtube channels and why I subscribe and watch their videos. Then we go into a LOT of news.

For the last two section so the podcast, I talk about why I will never live stream on youtube again, and lastly for the throwback clip/analysis, I share a very interesting story from college.

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Bad Aax UM-600 Condenser Mic Review

Today I am testing out another USB microphone that comes with absolutely everything you will need to start recording. It is the Bad Aax UM-600 USB Microphone Kit.

If you are interested in this microphone, it will set you back $50 on Amazon.

What's In the Box

  1. Microphone
  2. USB Cable
  3. Shock Mount Mount
  4. 5/8 to 3/8” microphone stand mount
  5. Pop Filter
  6. Padded Mic Pouch

Performance / Features

The build quality of this microphone is nice. It has an all metal body and metal grill and has some nice weight to it. The mic stand is a sturdy metal, the shock mount is metal, and the microphone storage pouch is only decently padded. 

The frequency response is 20Hz-18kHz, which is a pretty nice frequency response. Vocals sounded pretty nice on this microphone. Electric guitar sounded a bit muddy. Acoustic guitar sounded slightly muddy as well. This can be easily resolved by adding a quick low cut on your EQ to control the boomy sound.

The microphone has a cardioid polar pattern, which is fairly directional. When testing it out, it seems like the pick up pattern is about 180-degrees. So anything in front of the mic it will pick up, and anything behind it, it should cancel out. When testing this out on the keyboard test, we heard a LOT more of my voice versus the keyboard, but you could still hear a bit of clicking in the background. During the distance test, we heard a bit of a drop off in volume as the distance increased, but it was not as drastic as a dynamic microphone. 


  • Nice sound
  • Good build quality
  • Provides EVERYTHING you need to record


  • Not great with sound isolation
  • A bit boomy in low end
  • Lacks documentation
  • USB Microphone


So all around, I think that this is a good mic. If you know me, you know I am not a big fan of USB microphones because of the lack of customization options. But, if you are looking for a decent sounding starting microphone, this is a great option. It's only $50 and you can start recording for that amount and get pretty decent audio quality and then run a quick low cut in your DAW to clean up the low end and you'll be good to go. All around a nice microphone. 

If you have any additional questions about this headset, leave them in the comments on this site or on the youtube channel, and I will try to reply ASAP. 

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The Shrieker Podcast 003: Mark Diaz Truman

Mark Diaz-Truman talks with us about his upcoming game Cartel, issues with mixing too much reality into gaming, and the differences between designing Powered by the Apocalypse games as opposed to using the Fate system.

Cartel is currently available in ashcan format through Magpie Games. It's a narco-fiction game, drawing inspiration from Breaking Bad, The Wire, Traffic, and The Departed. narco-fiction is the antithesis of noir. Noir tends to be serious and about uncovering a hidden truth while narco-fiction can be a black comedy with no mystery, just people living and dying in a terrible world. It ends ores to separate the legality of a character’s action from the more interesting question of its morality. Inspired by Sagas of the Icelanders, it also tries to immerse players in the cultural realities of Mexico. The playbooks in Powered by the Apocalypse games can do this by highlighting what is interesting and uncertain in a setting. This allows Mark sees this as an opportunity to create games that tell the stories of minorities that otherwise might not be told, to create games in which being white and male must be a choice rather than the default. However, The world of Cartel is not a perfect mirror of Mexican life. It is more realistic than most games, shedding the tropes of magic and superheroes, but it diverges from reality in subtler ways. This abstraction to an exaggerated, mythic Mexican landscape allows player to tackle harsh issues in a way that is still entertaining and emotionally safe. There are not many games that sit so close to reality (14 Days and Fight Fire being other examples) because it becomes difficult to guarantee excitement and drama, an issue that Moore passive storytelling mediums (like novels and movies) don't share.


Apocalypse World and Fate are two major open platforms for aspiring designer to build on, but they are very different. Fate is a generic system that can be tweaked and adjusted into a new game. Apocalypse World, on the other hand, simply offers playbooks, which is more of a way of formatting a game than a system. Apocalypse World could never be generic as the setting is interwoven with each playbook’s moves. Also, Fate has a welcoming community of designers who support each other, while Powered by the Apocalypse designers seem more likely to work independently. Ultimately, Mark believes that Apocalypse games are much harder to make.

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I wrote my first game Anything Helps for the 2015 Golden Cobra Challenge. Give it a try and tell me what you think.

Rate and review our show on itunes, comment on our website, or email me at shriekerpodcast(at) We'd love to hear from you.